![]() Slight increase to hide & fabric costs on armors Killed dealing full damage to heroes and half to alliesĪdded tooltips for tile effects like fire, corruption, acid, etc. * Bartoth Thundering Blood Explosive enemies explode when * Bogmoor "Bloated" passive: explodes into corruption on death * Bogmoor has a calamity that increases Noxious Tongue range * Gheist Maul no longer deals damage, only shred * Seacaller now appears earlier with reduced health and tentacles * Removed corruptionTouch calamities for gorgons * Corruption tile feedback is more visible * Corruption stays on the map for two hero turns * Corruption no longer grants enemies temporary health * Corruption now deals 1 magic damage when moving onto it * Gorgons now leave behind corruption when they die * Gorgons now have corrupt path when damaged * Rings of Story (generic campaign start event) "offset_rotation(-1)")ġ.11+460 FirlowAdded official support for German and Latin American Spanish! Tools: Added "offset_V(x)" particle function, which can be used Returns 1 if position2 is to the right, and -1 if to the left ![]() Tools: Added "facingDirection" variable for particles, which Tools: Added "autoFlip" option to particle scripts, which willįlip particle images horizontally if position2 is to the left To add pre-evaluated numbers as parameters for an aspect ![]() Tools: Added "parameterValues" field to Aspects Outcome, Wouldn't use piercing shots, ember arrows, etcįix a bug with frog head duplicate ability buttonįix a bug where Mossgirdle persisted over legacyįix a bug where some deepist shrine images showed up unlitįix a bug where celestial region didn't work for pet Sommelierįix a bug where Skunk Spray didn't work with Sharpshooterįix a bug where some lake tiles would have lowercase names You had when you initially used the abilityįixed possible crash with incorrect text style tagsįix a bug where wolf frenzy and two-handed crow scratch (So it won't disappear under your Archery hunter, etc)Ĭrystal Chrysalis explosion now uses the range and damage Increased UI priority on a few theme attacksĬelestial tiles now disappear at end of enemy turn New Artifact Items: Wraithword Knife and Dreamer's Crook Now there are even more ways to let your heroes be who they want to be!ġ.12+469 Dashel WildeRewritten Event: Trade Secrets (from: Hunting Ambrosia) Playing Multiplayer? Not to worry, as long as one player in the group has the DLC, everyone will have access to the new armors and skins. Or maybe your Crowtouched mystic has always had a bit of a "saurian" streak.Įach transformation has at least one new skin: Multiple Wolftouched hunters in your party? Now you can tell them apart! Your Crystalline warrior can be rough or refined, to match her fighting style. The DLC also adds 40 new transformation skins, allowing for further customization of your transformed heroes. Make Your Heroes Stand Out With New Transformation Skins!
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![]() ![]() Maybe they dont update it, but you wont find more. But opting out of some of these cookies may affect your browsing experience. You will find on moneyhouse the infos that are available at the Swiss commercial register, no more. Ginco Ticino (Gruppo INvecchiamento COnsapevole) is an Association with its legal headquarters in Rivera. Unicious SA, à Genève, Rue Etienne-DumGenève, société anonyme. You also have the option to opt-out of these cookies. L’acquisto è possibile in negozio dove troverete del personale qualificato pronto a servirvi, come pure comodamente da casa tramite l’online shop dedicato. These cookies will be stored in your browser only with your consent. We also use third-party cookies that help us analyze and understand how you use this website. 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Utilizziamo anche cookie di terze parti che ci aiutano ad analizzare e capire come viene utilizzato questo sito web. At Moneyhouse, you will find information that you can put to immediate use. Di questi, i cookie classificati come necessari vengono memorizzati nel browser in quanto sono essenziali per il funzionamento delle funzionalità di base del sito web. Questo sito Web utilizza i cookie per migliorare l'esperienza durante la navigazione nel sito. ![]() ![]() The only advantages of higher quality video connections on the PS1 are things like reduced color bleeding, reduced moire patterns, etc. Original Playstation games don't care in the slightest what sort of connection you're using with this port to deliver video to your television set. This port was present throughout the PS1-PS3 era (And was upgraded to also be able to deliver component video with the PS2 and PS3). It has a multi-out video port as pictured below, which includes lines for composite, S-Video, and RGB. The original Playstation doesn't have a dedicated RGB port. It's why scan lines for instance are a thing with 240p videogame resolutions on a SD CRT, where as you wouldn't see them in 480i PS2 games. It actually means interlaced, not interpolation.Īnd 240p isn't the same thing as 480i, hence the existence of this thread that attempts to identify PS1 games that more fully utilized the maximum resolution capabilities of 480i CRT NTSC televisions. Component was a similar high quality method of delivering analog video and while perhaps confusing to newcomers since it features red/green/blue video cables (Thus, one would think it's that " Red Green Blue thing they hear about on forums), it isn't the same thing as RGB video. RGB capabilities never happened with domestic CRT consumer televisions in North America. Unless you were in Europe, you were probably enjoying component video on your CRT. I'm not entirely sure why Sony ever had independent composite video ports, but the obvious savings when the same signals can be tapped into via the multi-out port soon killed it off. RGB video was always through the AV multiout port that was present on every PS1, PS2, and PS3 system ever sold. It sounds like you're still thinking as if it's optional or dependent on a person's setup. A Playstation game that utilizes a higher than typical resolution such as the 640x480i intro on Ace Combat 3 will always run at that resolution no matter what (Which is full 480i which is as high as the PS1 can go, rather than the far more common 240p).Īnd it actually only was the dedicated composite video ports that were removed (Japan's initial version also had a dedicated S-Video port that didn't stick around). Interestingly, there were adapters sold for Time Crisis to solve that. That tv worked fine, just no reason to keep it while I was moving around, and lugging that 200lb bastid around was to much. Never tried psx o it though, now I don't have the tv, and modern stuff doesn't even have typical basic ports anymore. Man games looked awesome on that, to bad everything tried to force widescreen at that point, so despite being hd, you lost resolution as everything got letterboxed. Back in 07 I got my last crt (hd) and it was the only tv outside of early lcd sets to have that port. It's ok though, I never got to properly use rgb anyways, as no reasonably priced available tv's of the day had them. Time crisis (?) Was an early game I picked up, cause I loved lightgun games, but to play it, I actually had to rent a console, as mine wasn't compatible, because for some oddball reason, the gun plugs into those rca ports. I was just meaning, rgb on the oldest ps consoles was it's own rca style port, and I've no idea when it was removed, but it was gone by the time I got mine. Well I know the game has to support it to get higher res video (like the handful of he games on Xbox or ps2 that supported 720 or even 1080) |