![]() ![]() The only advantages of higher quality video connections on the PS1 are things like reduced color bleeding, reduced moire patterns, etc. Original Playstation games don't care in the slightest what sort of connection you're using with this port to deliver video to your television set. This port was present throughout the PS1-PS3 era (And was upgraded to also be able to deliver component video with the PS2 and PS3). It has a multi-out video port as pictured below, which includes lines for composite, S-Video, and RGB. The original Playstation doesn't have a dedicated RGB port. It's why scan lines for instance are a thing with 240p videogame resolutions on a SD CRT, where as you wouldn't see them in 480i PS2 games. It actually means interlaced, not interpolation.Īnd 240p isn't the same thing as 480i, hence the existence of this thread that attempts to identify PS1 games that more fully utilized the maximum resolution capabilities of 480i CRT NTSC televisions. Component was a similar high quality method of delivering analog video and while perhaps confusing to newcomers since it features red/green/blue video cables (Thus, one would think it's that " Red Green Blue thing they hear about on forums), it isn't the same thing as RGB video. RGB capabilities never happened with domestic CRT consumer televisions in North America. Unless you were in Europe, you were probably enjoying component video on your CRT. I'm not entirely sure why Sony ever had independent composite video ports, but the obvious savings when the same signals can be tapped into via the multi-out port soon killed it off. RGB video was always through the AV multiout port that was present on every PS1, PS2, and PS3 system ever sold. It sounds like you're still thinking as if it's optional or dependent on a person's setup. A Playstation game that utilizes a higher than typical resolution such as the 640x480i intro on Ace Combat 3 will always run at that resolution no matter what (Which is full 480i which is as high as the PS1 can go, rather than the far more common 240p).Īnd it actually only was the dedicated composite video ports that were removed (Japan's initial version also had a dedicated S-Video port that didn't stick around). Interestingly, there were adapters sold for Time Crisis to solve that. That tv worked fine, just no reason to keep it while I was moving around, and lugging that 200lb bastid around was to much. Never tried psx o it though, now I don't have the tv, and modern stuff doesn't even have typical basic ports anymore. Man games looked awesome on that, to bad everything tried to force widescreen at that point, so despite being hd, you lost resolution as everything got letterboxed. Back in 07 I got my last crt (hd) and it was the only tv outside of early lcd sets to have that port. It's ok though, I never got to properly use rgb anyways, as no reasonably priced available tv's of the day had them. Time crisis (?) Was an early game I picked up, cause I loved lightgun games, but to play it, I actually had to rent a console, as mine wasn't compatible, because for some oddball reason, the gun plugs into those rca ports. I was just meaning, rgb on the oldest ps consoles was it's own rca style port, and I've no idea when it was removed, but it was gone by the time I got mine. Well I know the game has to support it to get higher res video (like the handful of he games on Xbox or ps2 that supported 720 or even 1080)
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